Overview
Why it's here. Viral single-HTML procedural world with millions of wind-reactive grass blades — pure visual/sim beauty. Prompt not published; included for reference + codepen.
Stack
Single HTML file (Three.js-class realtime)
Shared by
@Lentils80 (code attributed as Opus 5 one-shot)Prompt status
Original prompt not shared publicly. See notes.md for a reconstruction seed aimed at the same visual class.
Notes
Painterly grass world — reconstruction seed
Original prompt unknown. Seed for experiments targeting the same class of result:
Build a single self-contained HTML file (Three.js via CDN is fine) that is a
painterly outdoor world the player can walk or fly through.
VISUAL GOAL: Studio Ghibli / watercolor landscape energy — soft hills, layered
atmospheric fog, hand-painted color grading — but fully realtime and interactive.
NON-NEGOTIABLE FEATURE:
Instanced grass field covering the terrain. Millions of blades (or the illusion
of millions via dense instancing + LOD). Every blade reacts to a continuous
wind field simulation (gusts, direction changes, turbulence). Grass should also
react locally when the camera/player moves through it.
ALSO INCLUDE:
- Procedural terrain with rolling hills
- Trees or flowers as secondary instanced vegetation
- Soft sky + sun disk, warm rim light
- Camera: smooth free-fly or third-person walk
- 60fps target on a mid-range desktop GPU
- No external image/model assets — pure procedural geometry and shaders
When you think you're done, screenshot. If the grass doesn't feel alive in the
wind, you're not done.